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Devlog
Ever squeezed 1000 oranges for a single glass of orange juice?
May 02, 2024
by
Cappiche
#1.5.0-a
That's the mistake I just made on the most recent update to TurtleRun , kind of... But first things first, a wee announcement that I'm really excited about. The Steam page and Demo will be coming soon...
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Leaderboards, Checkpoints, Angels and Future Plans
April 22, 2024
by
Cappiche
#1.4.0-a
It's been another busy week working on what's quickly becoming my obsession - TurtleRun . Another 30 hours logged for the week and the resulting update comes with a few cool new features and quality o...
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First Sale, Card Game, Boss Encounter, Bouncy Mushrooms and Full Screen Support!
April 13, 2024
by
Cappiche
#1.3.0-a
It's been a massive week of updates for TurtleRun and there's lots to talk about. Firstly, TurtleRun had its first ever paid download! Who cares if it was from my girlfriend? But we're not here for th...
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Becoming More Accessible - Do you like the controls?
April 03, 2024
by
Cappiche
#1.2.0-a
After a lot of re-structuring, under-estimating, testing, and finally figuring out publishing with Butler, I've released v1.2.0-a with full Xbox Controller Support. Is your game really a platformer wi...
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New Level Added - A Call for Feedback
April 02, 2024
by
Cappiche
#1.1.0-a
After receiving some feedback on the prototype, I've made some changes to level 1 that should make it a bit easier to get through and cause less frustration. I've created a brand new level as well, wh...
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One day on from the TurtleRun prototype
March 31, 2024
by
Cappiche
It's been one day since uploading the first prototype of TurtleRun and I've received some helpful feedback from friends on a few tweaks that would make the game more enjoyable. The highlight so far ha...
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